Super Nintendo Entertainment System - ROM Hack - October 22, 2011Ī complete hack that artfully combines the essences of both Super Metroid and Metroid Zero Mission. But it's kinda cool if you want to waste some time on a really hard (in a bad way) Zero Mission hack! :3 So yeah, don't go into this hack expecting it to be the best shit ever, it's really not. I highly recommend reading the god damn READ-ME before playing, I know most of you skip this! *Glare* but it does answer some quality questions regarding the spawning in odd coloured acid! So instead I took a break and worked on a zelda classic quest known as: I can't draw 8 bit. Truth be told, I don't fucking know! As some of you may not know, I took a break from Ice Metal 2 after coming to understand that what I wanted it to be was not exactly what the ''fans'' wanted it to be. So why did I decide to finish this shitty project? That does not quite do this hack justice, as Pro Mission is more about silly hard platforming, the path through the game is the same as in a normal run, except you will have to get some upgrades early in order to survive! *coughvariacough* I marketed it as Super Metroid Impossible, but for Zero Mission. It was a project I started when MZM hacking was new and had not quite taken off yet. Metroid Pro Mission! Anyone remembers this? Also introduces birth control and autonomous 'Try for Baby' interactions between sims (you can set the likeliness of this as a percentage).Nintendo Game Boy Advance - ROM Hack - April 1, 2012 Can disable jealousy and effectively have polyamorous relationships in the game. With this, you can disable certain automatic mean and mischief interactions. Helps fine-tune gameplay and avoid certain interactions. Unplayed sims can age up and have children without player control. Can also control and allow homeless sims to move into unoccupied lots.Ĭan adjust pregnancy duration, offspring count and gender and allow teens to become pregnant. Can flag a lot as 'Ancestral' meaning that random sims will not be allocated to these lots, instead they will stay in the original family tree that owned it. Can control what kind of offspring will result from occult unions. Provides the ability to import family trees into other game saves.Īdds detail to occult packs and associated gameplay. This helps give NPCs more freedom in the game and feel more like played sim (like how neighbourhood stories work).Ĭreates the option to blacklist certain outfits if you don’t want your Sims wearing them (like the infamous sim eyeball ring). Will add new sims to clubs if they meet the parameters and the option to do so is enabled. 'Cleans' or removes unwanted outfits from townie sims.Ĭleans up clubs and the way they work in the game. Streamlines many features of the game like alien disguises. Use all cheats without the need to type them out individually. Also, the mod adds the option to change your sim's 'favourite drink' in the CAS menu. Also allows teens full-time jobs.Īdds realism to sim features like pregnancy bellies and simplifies the create-a-sim menu. Use this feature to access all parameters of sim careers, including promotions. This is the base of the mod, an essential component needed for the other parts of the mod to work. MC Command centre is divided between several functions and features, these are:
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